is correct the google translation ?
REGULATION SEASON MANAGEMENT
(SEASON 22)
As announced on the season 22 there will be a revolution in the way of assignment of skill.
The change will take place starting from this season, so it will be effective immediately !!!
We would rather tell it all before the transfer market, but the vicissitudes of recent weeks have prevented us to respect the timeframes we set ourselves.
If the new rules are going to change or cancel existing transactions, we will endeavor to fix (via panel) the transactions already made and restore the previous conditions with the agreements reached.
Below all the changes of the existing Regulation in games this season:
9.1.3. The methods of payment accepted for outright sales and loans are: money, exchange of players and exchange of players + money. E 'Any other form of payment (including skill!).
9.4. DISPUTES IN PRIVATE NEGOTIATIONS All acquisition / disposal of players described above are the elementary operations physically feasible via Panel. Nothing prevents that in the negotiations the presidents decide to mix them, creating complex operations, in order to achieve the most advantageous deals that must nevertheless be within the limits of the transfer market regulation. In case of disputes on complex operations, the staff will move as described in paragraph 9.11.
9:10 LOANS: a team can pay its own player to another, for one, two or at most three market sessions. At the end of the loan the player returns rose to its rightful owner. During the entire period of the loan the player's salary is paid by the team that has borrowed. You can pay in this way a maximum of 4 players per season on the 20 highest available in pink (16 + 4 summoned maximum loan).
9:11 EXTRA-PANEL AGREEMENTS Presidents may enter into complex arrangements than those that the management panel, for its programming limitations, can offer.
This means you can create installment payments, for remote technical counterparts agreements more seasons etc .. as long as these market movements to respect the market regulation.
Staff highly recommended to use the panel for all market transactions and reminds you that operate outside of it involves an element of risk that the neglect staff, except ONLY for cases of irregular agreements.
11.1 CHANGES PLAYERS SKILLS
At the end of each season will be increased / decreased the values of some players skills, based on three criteria:
1. Place in the championship team from the previous season.
2. Difference league goals of the team from the previous season.
3. Placing in Federation Cup the previous season.
If the result is better, the team receives a positive skill points, if it is below a negative skill point, if it is equal does not receive skill points.
Special cases:
For newly promoted, it will gain the skills to avoid relegation.
For the demoted you will gain by getting promotion; if not, the skills will be lost.
For new entrants. Earn a point positive skill avoiding the "theoretical" relegation. Earn a point positive skill overcoming at least the first round of the Federation Cup. Earn a point positive skills if the goal difference will be greater than +30. In all other cases they will not receive any curtailment.
11.2 Each participant can decide what are the players of their deserving team to grow and those who were not at the height of their value. Here are the criteria that determine the increase / decrease of skills:
11.3 Regulation of the changes.
Each player can be amended only one skill point per season (or positive or negative).
You can not use the skills points earned and those lost to edit a custom.
E 'can change the goalkeepers simply communicating what you want to increase / decrease its value, bearing in mind that + 1 / -1 skill point is equivalent to a click in the price.
The presidents can use their skill points to change any player, even those loaned.
The modifiable players are all players in the squad and property at the end of the session 2 (will therefore not be possible to purchase and instantly change a player just purchased).
The minimum value of an editable player is greater than or equal to 27, you can not then weaken a player who is under that threshold (you can instead increase their skills). If you do not have editable players with value> = 27 depotenzare you'll have the best player in pink.
The skill points in negative are to be given in the main skills of each role:
Defenders: TA, BC, SP, HE.
Midfielders: PA, TA, BC, SP.
Forwards: SH, BC, SP, FI, HE.
11.4 times and ways modifcation criteria
Players who want change must be reported by the end of the third session in a special post in the forum.
If a player within that period does not give the staff changes arbitrarily modify the skills using only the penalty and deducting any skills players more "poor" of the teams involved.
If at the end of the season you will have received 4 or more tables against you (but non-zero against it), then you can not improve your players and you will receive only the negative skill.
P.S. for questions or clarification regarding amendments also used this post.